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F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu }^) !"`3!3}"uAAHg6-?:C:,<@:%Av,%| | | | | | | | | |r2.(&C}2 |;@;('\ -3(%c٠Ǡb SOUD}ND EFFECT ON\($PLEASE ENTER YOUR CO-ORDINATES: e fS,($5 MARINES 4 ISERS 3 GATESS(!2 TROYERS 1 CRAE}FT CARRIER'6-?:C:,<<<<,'6-?:C:,<<,TT(L} A B C D E F G H I F} --$]/(%| | | | | | | | | |Y(%G}] K.(&K( aҠǠbZ -Z(LǠҠH}ӠŠԠ5 MARINES 4 ISERS 3 GATES0*(!2 TROYERS 1 CRAFT CARRIER0I} -'6-P:H:,$,%'@:7,,!A67<,.7,'6-P:H:,$,%'@:7,,!A0V67<,.J}7,6-@:7,,%6-&06-P:',:6-&$H-$%$%N"V(SUB& "(CRU0 "(FRI: "(DESDK} "(AIRN X bX -6(( PRESSabTO BEGIN @ AN6-?:C:,<,X AlL} F:B2y,A  v򠛀* -*(ENEMY CO-ORDINATES: %6-?:C:,<,%P:M}H:,$,A ##-----------------------------6-?:C:,<<<<<<,ŠРN}K:,Ad)""@', A@!! @e)!@sA ,6-&@e-O}"(>:,, ACAd)""A&(-/( 9 AC A !! @I)!@WAPP}V6-&@I6-$%%)6-@:7,,/"5-<( B6-L AV A  667<,.-@6#(>:,(Q},6 A I(-6?P-2@`&$;6-?:C:,<,? I2*6-?:C:,<,4R}>--$%$%"(ab-6-?:C:,<,H# "(6-&-#(R# "(6-&S}-#(\) "(6-&%-@()(f$ "(6-&-$(p/ "(6--"((-T}/(Sz3 ! AP%6-?:C:,<,36-?:C:,<,$6-?:C:,<,-$( )U})6-?:C:,<A<<<<<<<<<,堛-6-P:H:,$,%6-@:7,,-"A @A67<,.V}6-&#6-P:',-6-&$A6-?:C:,<A,A\-6?P$2@P2W}6-?:C:,<,6 J-@@A\2&@@3 26-?:C:,<, )232 -(>:%@eX},%-$%$%"(ab# "(6-&-#(# "(6-&-Y}#() "(6-&%-@()($$ "(6-&-$(./ "(6--"((-Z}/(S8 ! ABI-@%#(Ӡ٠٠/Ad=K:D)ILM!6-?:C:,<<<A<[}<<,/6-?:C:,<,5-M( V`%6-?:C:,<<<<<<,% Aj""-----\}-----------------------t~ 6-%( Ap6-?:C:,<<Bd,/ " '-%(aՠŠ]}b/ A$""----------------------------󠛺& 6-%(&6-?:C:,<A<,6-?:C^}:,<<Bd,1 " '-'(aՠŠb1 A$""----------------------------_}<-6? '2F:B7p,56-?:C:,<,9 <$""----------------------------   6-(`} 26-?:C:,<,%2($(""----------------------------2栛<" 6-&-@7a}"(FFF((N P 6- A$Z""----------------------------d䠛n;( PLEASE PRESSab}b%6---7 A; xcF:B2y,A`6-?:C:,<BB<<A<BX<AH<B<BB<@dc},c% D:BATSHIP.BAS; xcF:B2y,A`6-?:C:,<BB<<A<BX<AH<B<BB<@dBATTLE SHIPS============By John Foskett November 1996This is a computerised version of the age old game normally playe e}d between 2 players where each player has their ships marked upon a grid. Each player in turn calls out a grid reference hopi f}ng to strike at their opponents ships and eventually hoping to go on to win the game. The grid can be of any size with letter g}s of the alphabet along one axis and numerals along the other axis so that each square on the grid can be referenced by a let h}ter and a number.The program uses a 9x9 grid (or chart) referenced with letters of the alphabet marking the horizontal axis i} and numerals marking the vertical axis. The game is played by ONE player against the computer with your ships being randomly j} placed upon your grid. START is pressed to begin the game, with the starter (either yourself or the computer) being chosen a k}t random. The game continues until all of your ships or all of the computers ships have been hit. The game commences with the l} following ships on both sides.... 5 Submarines 4 Cruisers 3 Frigates 2 Destroyers 1 m} Air craft carrierTHE SCREENThe screen is basically divided into 3 sections, the top section being the main screen area n} which displays the grids in blue. The central section consisting of a single green line contains all prompts and is where yo o}ur co-ordinates are entered. The bottom section coloured brown and consisting of two lines records the remaining ships.TH p}E TWO GRIDSThe program defines two screens, one containing your grid (and ships) and the other containing the computers gri q}d. The program flips between the 2 screens as necessary recording all hits and misses on the appropriate grid. The two grids r}are designed slightly differently to enable each grid to be easily recognised. All hits are recorded in inverse on the approp s}riate grid, you don't of coarse know where the computers ships are placed, until you hit them that is and all misses are reco t}rded as an oval blob.PLAYING THE GAMEWhen entering your co-ordinates you are presented with your enemies shipping chart u} (the computers grid) and your co-ordinates are entered by first selecting a letter from A to I followed by a numeral from 1 v}to 9. If you try to enter a previously entered co-ordinate, then the repeated entry will be erased and another entry prompted w} for. After entering the numeral, you hear the sound of your gun fire after which your strike is recorded upon your enemies c x}hart either as a hit or as a miss. The program then flips to your shipping chart after which your enemy (the computer) fires y}back and again the strike is recorded, but upon your chart this time. After your enemies strike, the co-ordinates are noted o z}n screen and if a hit has been achieved, your ship will be heard to explode. Whether the enemy (the computer) has registered {}a hit or a miss, a key must be pressed in order to continue with entering your next co-ordinates which allows you time to stu |}dy your shipping chart before the program flips back to your enemies chart. Whenever a hit is achieved, the bottom section of }} the appropriate chart recording the remaining ships is amended accordingly.SOUND EFFECTSWhenever you are prompted to e ~}nter your co-ordinates, you may if you wish toggle the sound effects on/off by pressing ESCAPE. When the sound effects are tu }rned off, apart from a hit being shown in inverse in the usual way upon the grid, a hit is also indicated by highlighting the } background colour of the appropriate chart. This makes a hit more obvious which may otherwise be overlooked without the soun }d effects, the background colour of the chart being restored to normal for its next presentation.overlooked without the soun b(NOTHING)( B)@B) B0*@B :*"BD*L68}@<@,"*8@<@,"6@B6-@L B`X**-*8<@,"BP]*  B }b*>8<@,6@4(I'm not carrying it.> Bl*'@*@'6-&@q*68<@,-}(OK.v*&"@*"@&6-6@*&"@*"@&6-6@*+(,)+(,)B*Y6-@ }AP*6@*66-@@ APY6@*B*K+)",*"@$(VINCENTA68@<@},-@K B*) (BOB)68@<@,-@*%( takes the fuel and parts and;(repairs the ship.X6}8@ <@,-u68@<@,-6-6@* B*@B*V #A-@}"# *4L(How should I know what to do?V B*( B*@B+*@  ( L}oad a what?* B +;@41(There's no disk drive for it.; B+E6-@  AP&6@;(7@}<@4,E B+Z 68@<@,-.6-&@C(7@5<A),P6-6@Z B\+@ }Bf+ A +@B+-!@# Don't be pushy!- B+@B+>#}@*@*@44( What button?> B+5"@4+(,+(7A0<At,5 B+%"@46}-@% A+A"@+(,+(7Au<A,76-A BP+"@6-6@+A"@}+(,+(7A <AC,76-A B`+"@6-6@++"@*+(,!6-6@+ A,}'"@*6-' A,G"@+(,*+(,=(Therefore, I can't blast off.G B,?"@6}-6@)6-6@56-@? A, B$,@B.,-"#( What's a ?- B}8,2@((Don't be ridiculous.2 BB,_=8@<@,6@*8@<@,6@U(I'm not }holding it._ BL,H!8@<@,"6@>68@<@,-H BpV, 68@<@,-}j,Q6-&@3(Chomp...Chew...Gulp...!G(MMM . . . GOOD!Q B,!!@)"B,26-@} AP&6@26-,26-@ AP&6@26-,A+(,*+(,7(#I have nothing w}ith which to shoot.A B,I"*"?(!I don't have any ammunition left.I B,G 6- AP }"6@=(I can't. I'm holding it.G B,a"@6-@% AP+"W(>:AS,С the robot }vaporized.a B0,"@B,"@B`,' (I don't see it!' B,Y"@?(>:}AS, С the shot bounced off himO( harmlessly.Y B0,- @#(Don't be crazy!- B,*-@}*8<@,"B ,  B -F68<@,-F(>:AS, С THE  VAPORIZED. -'}"6-&@' B@-6-&@-4"*"4(I'm out of ammunition.-6"@*"@!}668@<@,--"@6--"@6-- B(-}-@@)A}@d7(>:AS,K-@@O aA@u-@@y } --Q)(!That was foolish! T}o protect hisQ(#master, Maximillian attacks me with2-e+(#a pair of razor-sharp rotary bladesL(which extend from his ch}est.[( I am dead.e A!P-@BZ-!!"@*"@B0d- Bn-K6-@ AP&}6@A(Vincent isn't with me.K Bx-T,($Vincent attacks Maximillian with hisT(#lasers, which bounce harmles}sly off}-R,($Max. Then Vincent closes in. When heR(!is close enough to Maximillian, a-hN(Ftiny, propeller-like drill p}ops out ofVincent's front. It cuts throughh(Maximillian's chest -R( shredding his;(!innards. Maximillian falls loud}lyR(through the floor.-T 68@<@,-=68@<@,-@J6-6@T B-@}B-/@#%(Don't be foolish!/ B-`6-@  AP&6@V(+I don't have any key to unlo}ck the door.` B-Y@$*@%O(1There are no locks around here which fit my key.Y B-* (}It's already opened.* B-~!(OK. The door is unlocked..6-6@:6-W68@$<@,-@%t68@}%<@,-@$~ B.@B"./@#%(Don't be foolish!/ B,.[6-@  AP}&6@Q(&I don't have any key to lock the door.[ B6.Y@$*@%O(1There are no locks around h}ere which fit my key.Y B@.- +(,#(It's already locked.- BJ.e(OK. The door is locked.+6-H68}@$<@,-e68@%<@,-T."@%6-6@^. B|.@B .!!}@!*@"B .QQ+"@!*+"@)"@,,)+"@"*+"@)"@,,B0.'(That won't }work here.' B._"@)"@%6-@!/ AP<6@U(I'm not carrying it._ B._"@})"@%6-@"/ AP<6@U(I'm not carrying it._ B.!!@*@B`.}BX. 68@<@,-@=68@<@,-@(@The door between the Palomino and the docki}ng bay is now opened.6-6@ Bp. 68@<@,-=68@<@,-(AThe door betwee}n the docking bay and the Palomino is now closed.6- Bp.p",68@<@,-@I68@}<@,-@p("The door between the drone and the.K"4( drone docking bay is now opened.A6-6@}K Bp.d 68@<@,-=68@<@,-d("The door between the drone and the.>(( drone do}cking bay is now closed.46-> Bp.)"@6-) B."@6-6@.)"@}6-) B."@6-6@. B./%(I don't know what that means./ B N}@B*Nf'(>:AS,>:AS,>:AS,OP:H:,$@,%@!@\6-6@f A 4NND(}:AS,HA BURST OF LASER FIRE WHICH COMES FROMAN U}NKNOWN SOURCE DESTROYS MY GUN.x68@<@,-6-:R6-6@ AU@B0V}"6@AV[6-6@[(FA humanoid robot fiddles with some controls, then walks away. As heVQ*("walks, }he drops an electronic key.G68@<@,-@Q AY@B@Y @`AY[ (}2( A HUGE METEOR BREAKS THROUGH THE[($CEILING! EVERYTHING SUDDENLY BECOMESYSS(KCOLD AS THE VACUUM ENTERS THE ROOM. I C}AN FEEL THE PULL OF THE VACUUM ON MEY++(#AS THE PRESSURE BEGINS TO EQUALIZE!Y))8@<@,"6@B0PZ<2}(*I AM SUCKED UP INTO THE VACUUM AND I DIE.< A  Zc5(-I GRAB ONTO BOB AND HE CARRIES ME TO SAFETY.A6-@U-}@A Y c A]!!@*@BP]b"@4( I HAVE NO CONTROL OVER THE SHIP!H-@}APL X6-@b A]K-@AP KP:H:,$@,%@!@B@@] +'}0@@A0@@S-@@|($MY SHIP CRACKS UP IN THE BLACK HOLE. A ]6}-@ Aa@3B`aAat6-6@t(^Several humanoid robots are carrying a body-li}ke object. They place it in some kind of tube,a1'( and it's ejected into space.1 Ae@BpeP }+(,)(TO THE EAST IS AN AIR CAR.F68@<@,-@P Ae* 68@<@,-* Axi}@ BiM&(TO THE WEST IS AN AIR CAR.C68@ <@,-@M Ai* 68@ <@,-}* A`m@)Bjm 68@<@,-@m(HMaximillian appears from behind a partitian, seemi}ngly from nowhere!z6-6@ AHq@BRq6-6@ A 0u@"B:u""8@}<@,A?u5((ĠŠɠź5(AN EVIL LOOKING ROBOTDu+ A0+@)@A`Nue6}-@ AP06@)"<6-@F APe6@)"A`Xu'"6-&@'} BP]u6-&@bu//(>:AS,С The robot vaporized.lu4"*"4(I'm out of ammunition.}vu* 68@<@,-* Ay@$B "y2((TO THE EAST IS AN OPEN DOOR.2 A,y/%(TO }THE EAST IS A LOCKED DOOR./ A}@B 0 }<2(&IT'S THE EASTERN END OF A LONG TUNNEL.< A}8.(}&IT'S THE WESTERN END OF A LONG TUNNEL.8 A} A D:BLKHOLE1STERN END OF A LONG TUNNEL.< A}8.(R_ERAO@A(@ 1 + }AR@1-@ @(ŭƭŭ!!( 頠(!!( 򠠱 }2((( ---- Softside presents ----7-@A <\ +AR@1-@@@( A }ROUND THER-@@ \(WORLDFR +!-@@5-@&@N(R G" };@@,"AR@H-@@"Je-@B:,?-@&B:,%$@@%$@M(7< },a-@@e L   N,,O-@AP P##6. } Q-@@/-@&@%M-@ &$@&@m(7@<$@&@,-@ }@   Y-@A d AeSS(K As captain of the interstellar craftPalomino, returnin }g from a long jour-fQQ(Iney, you find yourself face to face with a gigantic black hole. MovinggSS(Kcloser, you find }something even more unique-a ship sitting on the vortex'shMM(Eedge, unaffected by the immense grav- ity. It is Deep-Spac }e One, theiqD(Earth }. The ship was assumed lost, andit's crew presumed dead.P AZ A](nRR(J As the Palomino makes a pass over } the vessel, the silent, dead appari-oSS(Ktion suddently springs to life! Lights go on all over the Cygnus; herpPP }(Hdocking bay beckons to the smaller ship. The Palomino lands, and youqSS(Kstep into the legacy of a ship of robo }ts, a ship controlled by its onlyr++(#human survivor, Dr. Hans Reinhardt.sk(a(V Your mission is to escape from the }Cygnus, and inform the world of your discovery!k At] A(Z(EThree main (non-human) characters in this adv }enture need explaining.](upp(h is a ten-foot scarlet robot whose main purpose is to destroythose who oppos }e his master.vc(`(U is your friendly mechanical partner, and will help you where possible.c(wRR(JĠ } (wherever he may be hiding) is a battered ancestor of Vincent's,xhh(`and is the only survivor who knows that the h }umanoid robots are actually lobotomized crewmen.y A A(//(& In this adventure I will become your },,($eyes, ears and hands. You will tell**("me what to do with simple two word//(&commands such as GET AXE or GO S }TAIRS.,,($To move, type the direction you wish--(%to go in, NORTH, EAST, SOUTH or WEST,//(&or simply type the fi }rst letter of the--(%direction, N, E, S or W. To obtain a++(#list of what you are carrying, type(INVENTORY o }r just I."(, A1 A4(6//(&My vocabulary is limited, so I may not@,,($understand everything y }ou tell me toJ,,($do. If one way of wording somethingT++(#does not work, try another. People^,,($having trouble ar }e usually trying toh))(!do something beyond their (or my)r( capability.|(HH(@Some useful commands: LOOK, GET, } DROP HELP(( -@@#(Run from isk or ape Q }F:Ad,"@X*-@@#B(Running D:BLKHOLE1Q% D:BLKHOLE1 F:Ad,@EA0&-@@# }0''(Hit when tape is ready :AdAUD5 A -@@#!!  }AdAU F:Ad,"AUA0$L +V$$( ˠŠ[)) }(! (c) 1981 SoftSide Publications]//(&j$' D:BLKHOLE[)) qE?B%DOS SYSB)AUTORUN SYSB:*WACE BASBdBATSHIP DOC